I never expected to enjoy a game in this genre to this extent. When it was next up on the docket while plowing through my backlog, I figured I'd give it half an hour or so and probably put it back down and move on to the next item on the backlog.

I'm very happy to have been so wrong though. In the walking simulator space, which I guess this would fall into, the story is almost the whole reason for playing. What I found so interesting though is that normally, you're kind of an archeologist walking through a space where things have happened - you're just there to piece together the story.

Edith Finch ostensibly follows that same structure, but throws its own unique twists in there. The game starts off with literally getting to an abandoned house and slowly piecing together what happened, but the way in which you experience those stories, kind of like little vignettes, is that you're transported back in time and experience the stories from the point of view of whoever that particular story is about.

I don't want to get too dep into the specifics of the story, as piecing together what was happening is kind of the only reason to play a game like this, but I was definitely invested from very early on. My one quibble with the story might be that the ending may have been a little rushed for my tastes, the dust not getting enough time to settle.

Reviewed on Jul 07, 2023


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