Timeline of events:

I'm a games writer, and I was feeling bad about my work. I'm also a fan of postmodernist fiction. I thought: "Surely, comparing what I like and what I do to YIIK, a notoriously awful game, I'll feel better about myself." I bought it later, when it was on sale.

Now, I've played an hour and 9 minutes of it.

I did not know.

Even four years down the line, YIIK's developers do not understand... anything that makes a game coherent, and hold somebody's attention. We can't even talk about "good" here - this is not in the same star system as a "good" game.

At the start it's a thousand pinpricks. As it continues, they ramp up and turn into drills. And make no mistake: No video essay talking about it can make you understand how bad that feels to play.

Basic feedback for most player actions is absent; actions such as setting the Panda-barrier cannot be cancelled out of; the music meanders without skill or purpose; the graphical style has small inconsistencies and errors that would've been easily fixed, but never were; NPCs are either cardboard, or just the worst babblers I've ever seen anyone write. Statements that could take 2-3 text boxes and one selection screen take 20.

I genuinely thought this game could make me feel better; instead, I feel like I smugly punched a kid. With less time, fewer resources, more rudimentary tools, *I, and YOU* could create something better than this.

I spent money, and that's fine. I also put part of my soul as tribute on it when I put it in comparison to what I do, thinking that comparison would be anything but a let-down. And that is not fine. I want my soul back, YIIK.

I've abandoned it. I don't intend on picking it up again, even if it updates. Don't buy it. It's not even funny; it's just sad, and will make you feel sad, too.

Reviewed on Jun 07, 2023


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