By the time I had discovered that Ultima existed, I think I had all of the sprite based Final Fantasy games under my belt already, so I understand and appreciate its historical importance. The problem here, just like with so many of these early progenitors of entire genres, is that the ideas which would go on to be refined over years and decades are still raw, unpolished and severely restricted by the computing power of the time. Couple that with an extremely sophomoric attempt at world building that amounts to basically a teenager throwing EVERYTHING he thought was cool into a single universe and you get a mess of a world.

Reviewed on Jan 07, 2024


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