This game is the definition of failing to be more than the sum of its parts. If you were to take a 20 minute clip of any point of Immortals, you would see all of the standard components of a modern first person shooter game: light RPG elements, semi-open world areas to explore, chests to loot, gear to acquire, enemies to defeat with a mix of attacks, talent trees, and so on. The problem is that it can never successfully fuse these functional components into something greater.

There's never a sense of "wow that battle was really cool" or an emotional cutscene that truly makes you care about any of the characters. It's all just so utterly rote. The tragedy of this is that you can sense an earnestness in the team that made this to get there, but unfortunately I think they just missed the mark.

Reviewed on Feb 09, 2024


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