The single biggest problem with this game is the stupid "bump" combat that would also go on to ruin the first couple of Ys games. Having to maneuver your character against randomly moving enemies doesn't create any sense of fun or accomplishment, rather just an exercise in frustration. Couple that with extremely powerful enemies and I can't imagine what a pain this must have been to play at time of release.

Beyond that, the visuals are actually really good, with a better looking overworld than anything else to have come out by this time as far as I can recall. The map and dungeon designs also have a clear prototypical Zelda feel to them, but the dungeons specifically are less interesting with mostly similar maze layout and some monsters to defeat.

While there are other games of this time period that were flawed but visionary, I think Hydlide is more an accidental preview of what good games in this genre would look like. Nothing here is that innovative, it just happened to come out a bit sooner than the heavy hitters.

Reviewed on Feb 13, 2024


1 Comment


2 months ago

Can't say I agree about bump combat, or that Hydlide's lacking innovations. I appreciate that Zelda added knockback to attacks, but the rhythm of dancing around irregular enemy groups is hardly different from Hydlide or Druaga, and I don't see much complaining about that later game's combat today. Simply adding save/load functionality and an overworld did wonders for this and others following Druaga, to say nothing of passive health regen. The level-by-level balance here is rather hostile for sure though.