Prey Mooncrash is a surprisingly ambitious DLC. While it would have been easy to just make a new area with some new items and enemies Arkane went the extra mile to craft a whole new gameplay style.

The focus is shifted from building an arensal to tackling any problem to instead a class system where the player has to work within their limitations to overcome randomly mixed obstacles. The kasma orders give the game a far more approachable scope compared to the hundreds of items and playthroughs needed to complete other rouglites.

Storywise its far less ambitious then the base game simply filling in details about the typhon outbreak, but the hacker frame narrative does provide a nice grounding of the gameplay concept in the world.

The major flaw with this game ends up being the permeant progress elements which have become a staple of the rougelite genre to help lessen the sting of loss. The game already had minor progress elements with the kasma orders but goes a step further by also making neuro mods permeant and also letting the player craft items before each run. This makes the late game very easy to break as key items can be made before starting a run to cut back on the exploration time where the tension really comes out. The permanent drone storage between characters also makes it too easy to simply carry op items between characters.

Reviewed on Jun 13, 2021


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