I really thought I would like what this game was going for, but when the jank extends from the aesthetics and into the controls and level design, it becomes a problem. The excessive particles on-screen in response to every enemy or obstacle destroyed cause the game to heavily stutter and regularly drop inputs at critical moments; the stuttering is funny when it's happening during a cutscene, but incredibly annoying when it gets you killed for the fifteenth time. There's also an incredibly aggravating glitch in the fifth level (the one with the bike), where during an autoscrolling segment you'll bounce off an invisible wall or something over a pit. This happened to me repeatedly and consistently until it didn't; I have no idea what was different about the one time I made it through. The levels don't feel like they were designed around the moveset or speed of the character, but feel instead like they were only slightly edited so as to just barely allow you through with that character.
Still, I do like the aesthetics and general attitude and idea of the game, there are just many glaring issues in the actual excecution. I hope the developer improves on the ideas here in the sequel; they have shown to be receptive to feedback in the past.

Reviewed on Dec 05, 2021


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