Seeing the wireframes and polygons they were able to achieve on an 8-bit computer makes this a worthwhile experience, really showing how (between this and Thexder) Game Arts were programming magicians of the PC-88.

As for the gameplay, it's pretty good too, it's a lot more playable than some of the other Eggconsole rereleases, being a straightforward shmup. The genre was evolving rapidly at the time and it doesn't quite measure up to some of the shooters that were coming out for consoles and game centers, (Darius, Salamander, Fantasy Zone...) but it has some fun powerups and unique level design, with said powerups being put in purposeful locations relative to the hazards ahead. Being able to change your type of fire before each level is pretty sick too.

The one actual flaw is that the game's tilted perspective (à la Radar Scope) is just as disorienting as it is impressive, and you're better off sticking to the bottom of the screen, taking potshots from afar like an early Invaders clone, which doesn't feel nearly as good. Overall though, this is a technical marvel for the time, and worth checking out if you want to dive into some early Japanese computer titles that actually stand the test of time.

Reviewed on Jan 22, 2024


2 Comments


3 months ago

AFAIK enemy patterns don't really target players sticking to the bottom anyway, so it's the ideal strat except for when you want to point-blank or get a faster firing rate. Does this release have per-level save states by default, or are there just the regular user-made slots?

3 months ago

@PasokonDeacon Just booted it up again to check and unfortunately no, it doesn't have a scene/chapter select like Hydlide, Xanadu or Relics, just standard savestate slots and rewinds. Kinda interesting how the only two EGGCONSOLE releases to lack that feature are both by Game Arts, since Thexder doesn't have it either.