In a very PS1 fashion way, this game is unique, for good and for bad.

The good:
>Battle system is very original, the real time combo system is fun and kind of deep if played in Hard.
>NO RANDOM ENCOUNTERS... In a PS1 JRPG! That's really awesome.
>Dungeons again, very original, you explore them like a 2D platformer. They look great, lot of different themes, labyrinthine design and full of puzzles and without holding hands.
>20+ character to choose, each with a unique move set and unique Finisher attack. Tho I would have preferred less characters but with more evolution to them, like a 4th move or a 2nd Finisher when reaching certain level.
>Good blend of 2D sprites with 3D light effects.
>Beautiful art design.

The Bad:
>Like most JRPG of this generation, the game is quite slow; mandatory dialogues, no cutscene skip, etc.
>There is no visual change on characters; armors or weapons does not reflect on the battles, not even on effects, like fire or ice damage.
>As good as dungeons are, the towns feels useless, there is close to nothing to do on them. Go there, get the Einherjar, get out.
>The World map is pointless.
>The Story seems good but it get nowhere, it's like everything got cut at the end, also VERY ANTICLIMATIC Ending, i know there's a secret Ending, but the normal ending should feel like and Ending.

I feel the game is good but overstay it welcome.


Reviewed on Mar 31, 2024


Comments