The gameplay of this one just didn't click with me. The AI is terrible, and the go to tactic seems to be exploiting said AI for all it's worth (like skipping enemy unit turns, kiting them from range).
I don't mind choosing your own stats while leveling up (SMT games do that as well), but why are a lot of abilities tied to having specific stats? The game doesn't tell you much about it, so without a guide i was already screwed.

The story is just your average run of the mill empire vs kingdom setting, with a general budget mech anime plot with all the corresponding tropes, and over the top villains. The humor is in it''s own time bubble, but really good regardless. If you don't expect anything deep and want to have fun, it's an enjoyable ride.

There is a support system, but your teammates utter but a single sentence when you talk to him before a mission, and it's not easy to see what the moral of your forces exactly is. Feels a bit tacked on, and it's only useful to prevent a single bad ending.

I give the game credits for having 3 routes (although one of them is completely ridiculous), and even an alternate opening cinematic. The battles are actually decently animated for being 3d in 1998, and there are those fancy looking text balloons while fighting. A lot of lazy animation in the in between scenes (no sprite ever moves a muscle in the talking scenes).

I'm sure it can be a great hidden gem SPRG, but like i said the combat didn't click with me, and that's important in a game like this.

Reviewed on Jan 09, 2023


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