it says a lot about the time frame this game came out when merely a single year after Doom came out, another game developer decided to innovate with dual wielding, more interactivity, a complicated story that you have to piece together through terminals with esoteric details that need deduction from the player himself and level design that feel like a puzzle on itself (Colony Ship for Sale, Cheap! wasn't that bad)
Man, This industry had it good.
Man, This industry had it good.
chandler
4 hrs ago