I feel like this expansion was made without how Quake like, works, in mind. Its trying to be a much faster paced shooter than what Quake was and I kinda wish it had kept the pace of the original. Its not terrible but its just not what I liked about Quake’s main campaign. I also feel like the further in the expansion goes the worse the level design gets even if the actual aesthetic is much more in like with base game quake than Scourge of armagon was. I think over half of episode 2 is just “press 4 switches to unlock the final gate” which felt insanely repetitive. Also the final boss just, is borderline nonfunctional. Its just extremely boring except for the one time you get hit and lose like your entire healthbar; which you can then immediately refill. I just don’t think this was designed very well is what I’m trying to say. If a few things were changed it could have been something; but as is Dissolution of Eternity is just almost fine but leaning more towards just kinda bad.

4.5/10

Reviewed on Apr 18, 2024


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