The first episode is brutal on well done difficulty for a first play, but the other episodes were perfect. I tried out lightly broiled too on a replay, though it's a lot fewer enemies and you can almost ignore cultists. I think the game is just one of those that becomes even better on replay, so you know what to expect with cultists (and knowing that crouch helps a lot). Lots of these levels were so great that I reloaded the save to play through them again since most of them can also be completed in different ways or with funny jump boots. I didn't really dislike any of them, but there were a couple of spots that tried to change my mind.

Like every other build engine game, there are tons of explosions on the level and with your weapons. Here every weapon has an alt-fire, and they even added another element of fire for half of your weapons, with a lot of enemies weak to it as well. It was nice to still use the flare gun to 2 shot butchers who normally resist your shotgun, snipe cultists, or just alt-fire a cluster of them. I think this might be the best set of weapons I've used in a shooter, and the multi-use weapons help with that. They even added a lot of death animations depending on what type of weapon you used to kill each enemy. It really seems like they put in a lot of effort to make the weapons stand out. 

Reviewed on Jan 28, 2024


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