About as racing as a racing game can be. I remember being kind of obsessed with this game as a kid. And to it’s credit, the terrain deformation and slow-mo crashes are pretty entertaining, and furthermore technically impressive for the time. AND THE VEHICLE NAMES. Peak middle school cool. Juvenile me very much approved. No joke there’s a Racing Truck named Voodoo Iguana, and better yet in one of the sequels there’s a motorcycle called Wasabi Katana. I like to imagine they had two darts boards full of random nouns and adjectives in the developer headquarters and whenever they needed a new vehicle name they got to throwing.

Unfortunately that’s where this game peaks. It’s a competent game, but not one that will hold your attention long. I like the format of motorcycles vs buggies vs big rigs vs trucks vs cars, it makes it more of a party racing game than a competitive one, and I even like that you’re restricted in certain races to specific vehicle types, with different routes better suited for for each dirt-kicker. My only technical issue with the game is most small and medium-size vehicles have overly tuned turn rates. Makes it a bit clunky when you’re just getting used to the movement.

That aside, the game feels very repetitive after a while, even adjusting for it being a drivey drivey vroom vroom game. Maybe some powerups or match modifiers would have given me more mileage. It goes without saying the online mode is kapoot, and with only one mode I can’t help but be burnt out before even halfway through this entirely too long game. Nostalgic fondness withstanding, MotorStorm is a second-rate game with third-rate staying power. As far as racing games are concerned, you could do much worse, but you could also do much better. I say keep this one on the shelves of time.

Reviewed on Nov 23, 2023


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