Perhaps the closest we’ll ever get to a Narcos game, this one took a while to click for me. When I first booted this baby up a year ago it was….eh. Kind of confusing and overly open-ended. Fast forward to this September and I finally mustered the motivation to give it another try. I don’t know what it is but it felt so much more simpler than I remember it being. The whole cartel system just felt right to me and soon I was on a roll. I’m not exaggerating when I say I probably marathoned every mission in the game by playing just this for a week straight.

Not without reason, both the combat and narrative backdrop was supremely satisfying. Watching the little debriefs on my target and then systemically destroying them morale-wise and strength-wise was magnifique. Seeing the reactions of cartel higher-ups to my upsetting the balance of power was uber-gratifying and the cherry on top. The prime directive of taking down head honcho El Sueño was just too tantalizing a goal to not pursue. When the power fantasy was finally realized I felt unstoppable. Like I said, the game is Narcos and I’m Javier Peña, but instead of red tape and prohibitive politicking I have a squad of homie dudebros and more bullet-shaped lead than we know what to do with. Add to that the customization is pretty sweet, micro transactions completely optional and unnecessary for me.

Of course none of this would be worth mentioning if not for the handling and gameplay. And man it is smoother in Wildlands than it gets credit for. The transitions, be it from third person to first, vehicle to ground traversal, or crouching to prone, are all super sleek animation wise and let you do a lot of tacticool maneuvers. Plus it is has one of the most consistently dependable vehicle handling schemes of any game I’ve ever played, with an asterisk for the sometimes dodgy driving on rocky terrain. But even then that’s just amusing. The gun handling and customization is fantastic to boot as well. No notes from me there except keep it up Mr Clancy.

The game design is most likely one you’re familiar with. Open-world venture with enemy outposts, bases, and miscellaneous villages strewn throughout. And honestly I’m sort of torn on this methodology. On the one hand, with such a strict narrative goal I can see how it’s hard to add too much variety to the gameplay and missions. But maybe a bit more time in the oven to justify such a large open-world may have been preferred. The actual outpost takedowns are awesome, naturally. And with as many as there are you learn quickly to get creative with your method of madness. It can’t be argued it’s not repetitive, but for some reason I don’t mind it here. Just gives me more practice runs as I perfect my Terminator emulation. Though my favorite infiltration style will always be the stealthy drone scouting followed by meticulous sniper shots method, where I pick them off one by one, or two by two or three by three when I use the AI.

Speaking of AI, let’s talk about your buddies. Their logic is a bit all over the place, but they don’t annoy me too often. They can be real nice when you want to eliminate someone out of Line of Sight, and they’re almost impossible to spot by enemies when you’re sneaking around, unrealistically so. As in an enemy won’t see them when they’re five feet away and looking right at them. But besides it insulting reality and logic I’d prefer that to being punished for not being on top of he AI commands as much as I should be. But man these guys have no self-preservation center in their brain. You get pinned down in a location you better hope they followed you inside or heed your follow command in time, because otherwise they’re about to go down quicker than you can say gesundheit. Again, not the worst, but this game definitively proves they have not created the perfect AI yet. Because when they do I just now their priority will be to use that technology to give me the perfect teammates.

I’ll be the first to say, by all accounts this game isn’t really anything special. Notable polish ignored its undeniably cookie-cutter. Despite that I can’t help but enjoy this schlock. It’s simply too primally fun to goof around and experiment with different weapons and styles. If you enjoy tactical third-person shooters, and especially if you have a squad of your own peeps who do too, then give this game some consideration.

Reviewed on Nov 23, 2023


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