Long story short: For Honor is an exceedingly unique, extremely intense combat game that I would recommend to anyone who's a fan of fantasy, swordplay, and technical arena fighting.

Long story long: For Honor has a fairly steep learning curve. The good news is that at its most basic level, there is little move-type variety to learn. Like most other fighting games, there is a surprising level of simplicity in terms of overall attack choices. Where the game really starts is in the millisecond precision timings, max damage punishes, understanding how to approach different heroes, and how to best position/be a team player. If you’re willing to put in the time to practice practice practice then you WILL reap the rewards, and undoubtedly be satisfied doing so. With a roster of 29 heroes and counting, For Honor has a character for every archetypal playstyle, all made accessible with the easily obtainable in-game currency.

Regarding the Faction War, it functions as a great concept but ultimately can’t nail the execution phase. Implementing it as an outlet to fight for your chosen faction is a superb idea, but ultimately provides no meaningful interaction or rewards for the player. While a sequel is unlikely, one can only hope this idea gets more thought put into it eventually. Similarly, the campaign is fairly barebones and functions almost exclusively as a tutorial. Still, I commend the fact that it even has a campaign at all. Though maybe I just have a soft spot for the quaint little story.

Speaking as someone who is by no means a hardcore fighting game player, this game’s setting and captivatingly simple combat has had me hooked from launch. If you’re so much as even next to the metaphorical fence, I would highly suggest giving it a chance.

Reviewed on Apr 24, 2022


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