To boil it down to one sentence, Transference is essentially a digital glitchcore version of PT. As you go through the main character’s apartment you revisit family memories using light switches to move between different versions of the world. Finding marked items unlocks FMVs which give more context to the family dynamic between you, your son, and your wife. From what I’ve gathered, you’re an ultra smart scientist who’s managed to merge/digitize the consciousness of yourself and your family, though bugs in the code are causing glitches that need to be resolved. By far the best part of Transference, the digital glitch effects and simulation aesthetic are sleek and well-implemented, but are woefully alone in that trait.

I tried to get into the story, but there’s too little here and too few standouts. It’s just another broken family saga all over again, sprinkled with admirable but extremely amateur acting. In Reality the story is more of a catalyst for the events than something to actively immerse in. In fact, I can’t even tell you how it ended even though I just played it a week ago. And even if I did remember it wouldn’t be worth spoiling. No turns or twists to be found here. Add to that your tasks are elementary. Safe, simple, and uninspired. A common sight in the era of PT clones. I’ve heard the game was better suited for VR, though I have a feeling I won’t be picking this up again. In a heavily saturated market where every new release is vying for your attention, Transference belongs safely in the backlog category.

Reviewed on Jun 21, 2023


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