Fun little roguelike game. Roguelikes have never been something I could get into no matter how I tried, but this one has been holding my attention longer than most really could. It's a pretty simple game, but I think this is one of it's best strengths.

One of the great downfalls of roguelikes for me is the utter amount of information density you have to parse through, with runs eventually becoming bullet hells without the movement to account for it. Little Noah, in contrast, makes your attacks and the enemies actions very clear and easy to read, with controls that feels incredibly smooth and easy to get a hold of. Every failed run I've had has always felt like my fault.

Collecting enemies and being able to string a combo from their attacks is a fun way to make each run feel fresh, although the pretty small amount of them makes the novelty start to wear thin. What's the worst part of this game is this exact issue, as it feels like the goals to complete are stretched so wide, but the ways you can approach them ends up hitting a wall far sooner than they expect you to finish. It's a very fun game to pick up in short bursts, but I see it visibly losing it's lustre, throwing the same looking and same feeling challenges at me every run.

Reviewed on Jul 01, 2022


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