Rollerdrome is a game that’s very easy to give an elevator pitch to; Third person shooter meets skating game. Usually things like this tend to turn me away from games, but Rollerdrome’s striking sense of style and high-octane gameplay merging the two disparate genres with grace made me willing to try it. I’m glad I did! The shooting is less important than the movement, as you barely need to aim with how the lock-on and bullet time systems work, but with the speed and pace you blast through the levels it’s far better than really having to take the time to aim. The movement and trick system plays back into the shooting; tricks don’t just increase your score but refill your ammo depending on how long you hold them and how much you mix up what you do. I constantly found myself making tiny pathing decisions, hitting ramps or grinds from a specific angle or direction so I can get the biggest refill in one shot. The score multiplier gets increased whenever you kill an enemy, further incentivising you to rush from point to point, constantly swapping from making tricks to blowing up goons until it brings you into a zen-like state of quick action. Although it’s hard to get into how this game works, it pays off in a great arcade-style shooter experience that’s incredibly rewarding to get better at and aim for the highest scores you can.

Reviewed on Aug 16, 2022


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