Played this at a shmupmeet in 2012. The thing I remember most is the score multiplier being inversely proportional to remaining shields, with 0 shields providing the biggest multiplier at the expense of a constant alarm sound.
Interesting game design that's a bit reminiscent of Tatsujin and risk-reward system.
Interesting game design that's a bit reminiscent of Tatsujin and risk-reward system.