The wonderful start of a unique series in a super edgy and artistic way. It's super short but there are multiple endings all with their own cutscene for replayability with a challenge mode. Each game in this series all coexist in the same storyline but basically in terms of plot they are related by the thinnest bit of string so I don't really care about how much it adds rather how much it stands alone. It's honestly really nice, not as much as the later ones where every single thing has a journal entry WITH the added character development and world-building via diary entries/e-mail at the end of every day, but it's all right in the game and you read it as you play. In terms of gameplay its unique and really fun and relaxing, with newcomers considering it stressing but its genuinely really fun even with all its major flaws in its direct foundation. Its artistic style, concepts, and design really carries this game for what it is and I love every bit of it.

Just replayed the game 100% completion and you don't realize how much you hate the controls and AI until you replay the game it was an awful experience in the present and i removed half a star now that i have a very vivid experience of them.

Cons:
>Yellow pikmin are actually genuinely useless
>AI was the most janky here
>Other than challenge mode, its replayability consists of beating it faster or skipping through days to see the bad endings (didn't dock points for this since the short replayability is considered good to some and speedrunners)
>Alot of very much-needed features that appear in the literal next game were just not in this game and it made a game about micro-management really annoying, it makes it have this alpha/beta game feel to it.
>non wii controls SUCKKKKK

Reviewed on Aug 18, 2021


Comments