This game really delivers in all regards. The combat is well designed. All characters have their particular uses and they always gelled with each other. I never found myself tired of it and even consistently sought out battles on the field throughout the whole game. The only time it doesn't really work is for the bosses that take up the whole grid. It's antithetical to the whole system.

The story, and arguably the draw to the whole game, is very engaging. Once the core component of the split timeline was introduced I really got invested. I do wish there was more variation but that ultimately doesn't affect the narrative provided. What does affect it is how jumping between timelines when a requirement is met doesn't stop you from just skipping over the new stuff while trying to find it. There are games that do this perfectly so when I don't see it utilized it kinda bums me out.

The characters are all good. This might be an odd complaint but it irked me just enough to bare mentioning. All major characters have character portraits in game, but it seems like some just weren't given one. I don't know if it was a time or budget constraint or they just omitted them intentionally but it seemed odd to me.

The music is another stand out. There aren't a ton of tracks in the game, but much like the combat I never found myself tiring of hearing them. The battle music in particular is incredibly catchy. I do wish there was a bit more diversity. Towns having unique tracks would help.

In summary, this game never blows anything out of the water, but for what it is trying to deliver, I'd say it's a great experience.

Reviewed on Jan 21, 2022


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