Leave it to pure contempt to get me back into using this site.

The whole game reads like no one in development had any passion for this product. There is nothing exceptional here at all. I don’t know if the Luminous engine just can’t handle gameplay where you do more than hold a button or if this is that team's idea of engaging and are just wholly committed to it, but somethings gotta change here, which is unlikely since I don’t see that studio existing into next year. There’s this parkour system that would have worked if they didn’t drop every obelisk of side content haphazardly onto the world map like a 5 year old playing SimCity. These biomes were absolutely supposed to just be fields lightly dotted with things to see before the Ubisoft curse took hold and instead crammed 6 different iterations of “do our bad combat slogs”. This game makes use of 4 different magic types: short range, long range, long range, and long range.

I could in no world conceive of writing this bad in anything, not even the worst TV show has anything this devoid of character. Not even Marvel movies are an apt comparison anymore, those can have neat things in them. Nothing exemplifies this more than going on a side quest for who might be the only half decent character in the game, inspecting a room with three dialogue prompts that all say “this character must have had a complicated history with one of the villains”, after which you find a diary that “might delve into that relationship further” and when prompted to read it the main character says “nah”. Every idea is only explored to its most basic form. The setting could have been so much more. The story could have stuck to its theme of rising from nothing to do great things, which is already an overly bloated message, instead of spinning out around the last turn and adding the addendum “as long as you were born super powerful and special and important.”

The music feels safe and forgettable. Hearing the first 5 seconds of the battle track over and over as I sped away from combat was very grating but also kinda funny. I do have exactly one positive thing to say about Forspoken, and that is the visual effects are pretty great overall. Magic looks like it feels cool, when it’s not congesting the screen.

I would call this a saltine cracker of a video game, but at least those have salt. This is straight up a communion wafer. Lacking flavor, dry as shit, and a strong association with being in hell.

Reviewed on Feb 06, 2023


1 Comment


that might just be the strongest ending to a backloggd review yet

so so good