SEGA's response to the Zelda series. It's quite charming in its own ways, and while the gameplay has it's similarities to A Link to the Past, it expands on it in ways that differentiates itself greatly from the SNES' masterpiece. Thank you Nintendo for putting it on Switch's Genesis online!!

The gameplay never got dull, with a much higher difficulty curve (imo) than A Link to the Past thanks to the enemies being on the more aggressive and elusive side. The puzzles had me genuinely stumped, although some solutions were a lot more tedious than others (single tiles to jump on, mashing A/jump at every corner) and required you to dissect an NPC's dialogue to the highest degree. Though the more simple puzzles were a treat - thanks to the game's engine upping the typical rate these kind of games would play at. A faster run speed (and upgrades!) coupled with a jump really helps put more inputs, decisions, and optimizations that help you speed up the gameplay to a degree other top-down games wish they could. I felt really engaged the whole time while controlling my character, compared to Link starting his boot/sword dash every time he entered a new loading zone whenever he wanted to be a bit speedy.
The dungeons were ok. It felt like the whole world itself was more of a dungeon, since the overworld is pretty well designed and heavily connected. There were puzzles at every step of the game, with combat being usually solved by the animal buddies you pick up (which were this game's equivalent to Zelda equipment). The combat itself was smooth, with the sword having decent range and cooldown, and a really cool charge attack similar to Mega Man X's charge buster... but for every direction. Had a lot of cool puzzle applications as well! The bosses could usually be cheesed, but that didn't make them a pain to avoid whenever they started to move. Overall had fun with the gameplay aspect.

Presentation was phenomenal. The sprite work was crisp and detailed, showing the full power of the Genesis near it's end, while having really cool sprite rotations to wow the player. I could make out everything the game was trying to describe to me, and the colors popped. It suited the game's aesthetic with the light-hearted adventure that was starting. And the music? Incredible jams all over the place. While it has an OST of under 20 tracks, many of them were so catchy and fitting to the game's atmosphere. I definitely copped around 10 or so of the songs haha. When I first booted up the game, I found myself chilling at the save select screen for a solid 10 minutes, jamming to that 20ish second loop. So raw

Story was interesting. It's pretty standard at the start, then near the end of it it starts to unravel what the theme of the game was. It somewhat makes you question why you're doing any of it and if what you're doing is really the right thing to do. I hear the English translation that I played (NSO) is a bit wonky, but I think I got the message. It's an interesting thought to leave the players with, but in the end it only goes as far as to give you that thought and that's it. Imo I don't really feel the impact as much as I would like to. Good idea tho

cool game glad I played it

Reviewed on Jul 27, 2023


1 Comment


7 months ago

I didn't know you liked it this much but I agree with everything, I still think about the game like "Damn, that was good."