My third run is with Tukaram, the Barbarian. He has some interesting combos (more than both Dwarf and Amazon combined) and him being the character most featured in the game's art makes me think he's the intended gameplay, yet so far my least liked character.

Basically, Tukaram is your classic "Muscle Character": Big, strong and slow. That said he might be the worst of that archetype that I have played since he has all of the shortcomings and barely any of the advantages. Every time he attacks he does some big swings that more oftent than not do an arc over the enemies' heads, making you wasted stamina while leaving you open for a stab (he's specially grating when fighting skeletons). Tukaram's aforementioned combos pack a punch but they have incredibly long build-ups and need to be executed with just the right distance because despite being the bulky character, any of his attacks gets cancelled if the enemy lands an attack, which also means timing even his regular attacks almost perfectly (from a design perspective he should've had the advantage of performing his combos despite getting attacked). Finally, he can't dodge at all, like sure he will perform a sidestep with the "dodge" button but he moves like one pixel to the side or back and it's the only character from the 4 heroes who cannot dodge-spam, so basically Tukaram is the game's unfair difficulty.

Despite the flack the Dwarf receives from being sort of an "afterthought" he's much more fun than this dude, has a wider variety of weapons, better magic weapons, can dodge-spam to safety and his combos while not flashy get the job done.
Justice for Nagfar.

Reviewed on Dec 08, 2023


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