despite the meme-posting & all of that, Sekiro does feel like a rhythm game 95% of the time, in a good way becoz I really don't like rhythm games
Game's length is just perfect, short to medium length, straighforward & to the point, a welcoming change of pace from their usual Soulsborne formula which started all the way back with Demon Souls

Pros:-
>goes without saying, art design & sound effects are top notch
>Voice acting is also top notch (JP dub, the only one which matters)
>main story boss fights, personal favorites are Shinobi Owl & Father Owl, Isshin Ashina & Sword Saint, Lady Butterfly, True Monk & Demon of Hatred
>story & characters
>gameplay loop, just never gets old imo. Plain old test of skills
>peak endings

Mixed thoughts:-
>mini-bosses/optional: I get it that it's a short length game with considerably shorter developmental cycle but they should kept the "repetitive" nature of the mini-bosses short
only memorable (and fun to some extent) ones are O'Rin of Water, Juuzou the Drunkard of Hirata Estate (1st variant), Long Arm Centipede bosses & Sakura Bull of the Palace
>Great Serpent(s) should've been a bossfight instead of QTE & gimmicks imho
>Demon of Hatred should've been a mandatory bossfight & not an optional one becoz its one of the crucial part of the game's story but I can understand why it's optional becoz of it's difficulty

Cons:-
>no sequel game or story DLC, why even live
>Blazing Bull, absolute trash gimmick mandatory miniboss, even more than Headless, becoz you can at least skip all of the headlesses in any playthrough, not this stupid bitch
>music: this might be controversial, but I actually do not remember more than 90% of Sekiro's OST becoz they are so forgettable, which was unexpected from FromSoft

final review: Overall I very much enjoyed it & will return to do Gauntlets of Strength someday
8/10

Reviewed on Mar 28, 2024


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