The stages are empty corridors with no real puzzles or platforming. This all feels like a distraction while it’s mostly about killing enemies that feel like waves and there are too many of them. This could have been salvaged if the fights were good but they don’t feel right. It’s trying to be a mix of souls like/Megaman with a heavy emphasis on parrying and it just feels off. This all adds up to feeling repetitive and questioning why I’m playing this. You’re not going to miss much avoiding this.

Reviewed on Nov 14, 2023


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