A lost platformer from the original Gameboy with a focus on collectables and secrets. Initially I found this to be great, playing somewhere between Donkey Kong Country and Wario Land - however as time went on I found myself souring to both the weirdly incoherent world design and the core platforming. A large part of this was due to the literal framing of the action - the game feels far too zoomed-in for the type of game this is - meaning complex jumps are harder than they need to be and collectables are obscured just because you can't see that at the bottom of a hole there is a ledge.
I finished the main set of levels, and a large chunk of the secret content, but the bulk of this game is hidden behind layers that the majority of players, myself included, wont ever experience. This is a bit of a shame, as I suspect the more interesting levels are obscured in this way, but ultimately the core gameplay was not strong enough for me to put in the required effort to find out.
I finished the main set of levels, and a large chunk of the secret content, but the bulk of this game is hidden behind layers that the majority of players, myself included, wont ever experience. This is a bit of a shame, as I suspect the more interesting levels are obscured in this way, but ultimately the core gameplay was not strong enough for me to put in the required effort to find out.