Surprisingly this is an okay game to play if you're patient, though there's still some quirks to actually completing the main story; I would definitely keep a close eye on the UESP wiki to figure out which reputations you're supposed to raise in order to even make progress. But if you could stomach playing Morrowind for the first time nowadays and were bored and saw that Daggerfall is free on Steam, maybe give this a shot to see how it is. Don't forget to enable Player Nudity on launch, lmao.

The dungeons are incredibly dense, and it's pretty crazy that they even had a fully 3d map on original release, although Unity actually lets you zoom in and change the viewing angle. It should be noted that there's a couple dungeon tiles that are absolute bullshit, like one tile where you have to push a generic wall torch to remove a plain looking wall, revealing a hidden tunnel to a few extra rooms which could contain your objective. Another tile features red brick walls that act as teleport points — these same red brick walls are featured randomly in other tiles, so you would have seen them and had no reason to actually walk into the ones that actually teleport you...

This game is still super magic heavy like in Arena, especially for breaking paralysis effects put on you, as well as for the recall, water walking, and levitation spells. Also apparently Unity 'fixed' the thicc vampire chicks in this game, so now the sleep spells they lob at you from a distance actually drain your stamina instead of doing nothing. Because this spell lasts for like 45 in-game minutes, it's almost guaranteed to knock you out and one-shot you unless you have spell effects to resist or reflect that spell entirely, it's kind of dumb honestly.

Reviewed on Oct 27, 2023


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