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Amnesia: A Machine for Pigs is a bad sequel. Compared to Dark Descent it has no item management, no inventory, less stuff you can interact with in the environment, a significantly shorter run time, and much MUCH simpler puzzles. It took most of the aspects I liked from Dark Descent and threw them all away to make a horror game trapped inside of a walking simulator. Now hereβs the real interesting question, why do I like this more then Dark Descent?
Realistically I should be annoyed or even angry that my favorite aspects of DD are missing and have been replaced with the βhorrorβ and narrative of the game primarily. But hereβs the thing, DD had an amazingly beautiful and spooky mood and architecture; but besides a few areas near the beginning and last hour of the game I canβt remember the details of each area, and Iβm gonna be real here chief I donβt think any of the monster look scary in DD. Now put that into context for AMFP, not only do I love the setting more than DD (turn of the century Victorian London is one of my favorite places in historic storytelling) but I love the architecture and scope of the titular machine.
In DD Brennenburg castle was a joy to get lost in but a huge complacent I still have with it is that after a while the dark cobblestone halls or the bloody dungeons all start looking kinda samey. Iβm not saying they look bad on an artistic level but just after more then 7 or so hours of exploring this castle all the areas start bleeding together in my head, and I just finished the game a few weeks ago. In comparison I find the incomprehensive large machine I explore left me with a much more long lasting sense of dread and horror. The sound of the hissing and groning of this machine as I plunged ever deeper into the darkness never failed to unnerve me and make me feel small and insignificant. This machine is so large and wide reaching I left almost like a small insect crawling deeper and deeper into a lovecraftian nightmare. Iβm not normally scared of things like gore or monsters or even psychological horror to an extent; no what Iβm more afraid of is something I donβt know if youβd call relatable or pathetic but itβs darkness, I know that sounds stupid like yeah no shit everyone is afraid of darkness it's a basic human fear; but I donβt know how to explain it but the darkness is just something that creeps me out. Itβs that pitch black nothingness that really gets to me, that sense of anything could be out there, that feeling of hopelessness closing in around you suffocating the last bastion of life before nothing is left, the quiet emptiness; thatβs what scares me, DD didnβt really give me that vibe shockley but AMFP absolutely did.
The machine itself is loud, large, and claustrophobic, as you enter the church where your descent begins the quiet night of the london night and the moonline that beamed down upon you disappears, replace with the sounds of firing pistons, grinding gears,, squealing sounds from inhuman monsters, and the hissing of steam from the pips. The longer you descend into a monstrosity of copper and steel the darker it gets, with the only light coming from your lantern reflecting on the hot metal of the machine as everything else is drowned out by the machine, it a literal descent into the man made hell of our protagonist much more so than danielβs decent in DD.
Maybe Iβm on some strong ass copium but idk I just really liked this game man. Sure itβs not a great sequel to DD but honestly Iβd love it if this series went the way of what John Carpenter tried to do with the Halloween series after Halloween 2. Instead of each game being a sequel to one another following the same world, lore and monsters, Iβd love to see something more like what AMFPs tried to do. Reincorporating some of the same ideas and cour themes from DD but spinning off and making your own thing completely with a new setting, monsters, and story, something like Creepshow or Twilight Zone but for video games. Iβm pretty sure an idea like that would never work for video games since gamers are entitled little shits but I think if executed the right way an idea like that has potentially boundless potential, yeah I know there are 2 other sequels in this series that Iβm pretty sure fellow in the same world and lore of DD; what with all the lovecraftian orbs and interdimensional ghost bullshit. But Iβm serious, an idea like that could potentially be a gold mine of creative ideas to flourish not just for Amnesia.
#ππ ππ¦π§ππ¬π’π: π ππππ‘π’π§π ππ¨π« ππ’π π¬
Amnesia: A Machine for Pigs is a bad sequel. Compared to Dark Descent it has no item management, no inventory, less stuff you can interact with in the environment, a significantly shorter run time, and much MUCH simpler puzzles. It took most of the aspects I liked from Dark Descent and threw them all away to make a horror game trapped inside of a walking simulator. Now hereβs the real interesting question, why do I like this more then Dark Descent?
Realistically I should be annoyed or even angry that my favorite aspects of DD are missing and have been replaced with the βhorrorβ and narrative of the game primarily. But hereβs the thing, DD had an amazingly beautiful and spooky mood and architecture; but besides a few areas near the beginning and last hour of the game I canβt remember the details of each area, and Iβm gonna be real here chief I donβt think any of the monster look scary in DD. Now put that into context for AMFP, not only do I love the setting more than DD (turn of the century Victorian London is one of my favorite places in historic storytelling) but I love the architecture and scope of the titular machine.
In DD Brennenburg castle was a joy to get lost in but a huge complacent I still have with it is that after a while the dark cobblestone halls or the bloody dungeons all start looking kinda samey. Iβm not saying they look bad on an artistic level but just after more then 7 or so hours of exploring this castle all the areas start bleeding together in my head, and I just finished the game a few weeks ago. In comparison I find the incomprehensive large machine I explore left me with a much more long lasting sense of dread and horror. The sound of the hissing and groning of this machine as I plunged ever deeper into the darkness never failed to unnerve me and make me feel small and insignificant. This machine is so large and wide reaching I left almost like a small insect crawling deeper and deeper into a lovecraftian nightmare. Iβm not normally scared of things like gore or monsters or even psychological horror to an extent; no what Iβm more afraid of is something I donβt know if youβd call relatable or pathetic but itβs darkness, I know that sounds stupid like yeah no shit everyone is afraid of darkness it's a basic human fear; but I donβt know how to explain it but the darkness is just something that creeps me out. Itβs that pitch black nothingness that really gets to me, that sense of anything could be out there, that feeling of hopelessness closing in around you suffocating the last bastion of life before nothing is left, the quiet emptiness; thatβs what scares me, DD didnβt really give me that vibe shockley but AMFP absolutely did.
The machine itself is loud, large, and claustrophobic, as you enter the church where your descent begins the quiet night of the london night and the moonline that beamed down upon you disappears, replace with the sounds of firing pistons, grinding gears,, squealing sounds from inhuman monsters, and the hissing of steam from the pips. The longer you descend into a monstrosity of copper and steel the darker it gets, with the only light coming from your lantern reflecting on the hot metal of the machine as everything else is drowned out by the machine, it a literal descent into the man made hell of our protagonist much more so than danielβs decent in DD.
Maybe Iβm on some strong ass copium but idk I just really liked this game man. Sure itβs not a great sequel to DD but honestly Iβd love it if this series went the way of what John Carpenter tried to do with the Halloween series after Halloween 2. Instead of each game being a sequel to one another following the same world, lore and monsters, Iβd love to see something more like what AMFPs tried to do. Reincorporating some of the same ideas and cour themes from DD but spinning off and making your own thing completely with a new setting, monsters, and story, something like Creepshow or Twilight Zone but for video games. Iβm pretty sure an idea like that would never work for video games since gamers are entitled little shits but I think if executed the right way an idea like that has potentially boundless potential, yeah I know there are 2 other sequels in this series that Iβm pretty sure fellow in the same world and lore of DD; what with all the lovecraftian orbs and interdimensional ghost bullshit. But Iβm serious, an idea like that could potentially be a gold mine of creative ideas to flourish not just for Amnesia.