I remember this game being a bit underwhelming in terms of gameplay. At it's best it's average but there's also some frustrating moments - a one-off euroformer collecting section and a few bad boss fights, mostly. There are a few GOOD bosses, which helps it a bit, but the game has pretty shallow mechanics which it never progresses past>

What saves Mr. Nutz is the art and the music. The Genesis version seems to be more popular but for me the Super Nintendo version is the way to go. I'm not biased - there's times I prefer the Genesis version of games - but in this particular case the SNES version wins out for me. The music is cool, and kind of reminds me of Banjo Kazooie at some points. The art and design is the best feature. Some levels like the forest and the house are really cool highlights. I like in the forest level how the level is set up to show you as much of the background as possible. There's some levels in Super Mario World where you mostly stick to the ground level and the background is pretty simple with only a few details - if you soar up with the cape there's not much of a view. The backgrounds in these levels are pretty packed and I like that. The house level is fun just as a novel concept and I like how different household objects are used as platforming elements.

Even if the presentation is cool, the gameplay is still barebones. Plus there are games on both SNES and Genesis that beat Mr. Nutz aesthetically while also being more innovating and fun to play. I think it's worth checking out if you can but I don't think I can put it up there with the best games on the system. I am very happy to have found this game for myself, at least.

Reviewed on Apr 16, 2024


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