The only other attempt at the original games formula, Of Myths and Monsters is very similar to that first game. From the structure being identical, to the power ups being coped over, this is a game that essentially takes the original, and makes some adjustments, mostly for the better.

Pit's control is tighter, the game is a lot more balanced and powerups can be used in dungeons, which are way less painful than last time. The levels are more rewarding to explore and you can go back the way you came without it killing you unlike last time.

In game mechanics are clearer for the most part, and combat is still fun. I appreciate the better level design, but I still used a guide for dungeons, I just don't like this format, especially when the bosses absolutely suck this time. They take way too long to kill, do loads of damage and are just generally not fun fights. You can't even summon angels anymore to help. Powerups are also lost when you drop below a certain amount of health, so when you need them most you can't use them... great.

The final stretch is annoying, as the treasures you spend the game finding may not even be useable if you haven't got enough points. I still managed to survive, but this was very stupid.

Honestly this game is an improvement overall, helping this formula reach its potential. It's just that I don't think this alone makes for that great of a game. It still clashes with itself, not as badly, but it's a tricky recommend - 5.5/10

Reviewed on Apr 12, 2024


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