Its a piece of gaming history that was essential in inspiring later works, but judged by modern standards its largely been made obsolete.

And I'm not saying this in the sense that 'old is bad'. Tolkien is still one of the best fantasy writers despite decades of work in the genre. The plays of Ancient Greece still hold up despite millennia of works building off of them. Oftentimes, even while mediums grow and improve, the originals still have a quality to them that can ensure they're still worth visiting for reasons apart from their historical value.

Myst does not fall into that category. Its puzzles are incredibly obtuse and generally unenjoyable. Virtually all of them will be solved in one of two ways: either you've hit your head against the wall for long enough that you finally brute forced your way into a solution or you've solved it ages ago but need to keep trekking between various locations and getting precise inputs so that you can actually progress past the puzzle. The worlds themselves are the biggest draw, but even they feel uninteresting. Their nature as a platform to give you puzzles is obvious from the beginning and, while they have their visual appeal, its hardly anything special enough to make trudging through the puzzles actually worth it.

Ultimately, I just don't see the value in revisiting Myst anymore. By today's standards, what the game does well is hardly impressive and what it does poorly is egregious. Myst is still valuable from the perspective of a historian or anyone else interested in the evolution of gaming as a medium. But for a player? There just isn't enough good and far too much bad for this to be a worthwhile experience.

Riven is pretty good though. Play that instead.

Reviewed on Apr 19, 2022


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