Has 3 quite good cases and 2 absolute slogs of cases that are hardly entertaining in the slightest. Case 3 and 5 are the ones I refer to. I never want to see the Blue Badger ever again, and the big final villain is such a damp squib that gets shown up by the reveal directly before him, it's quite sad. And of course, both of those cases are quite important to the game's more central ideas and overall plot. Attempting to prosecute someone above the law or using it for unjust means has grounds for a cool plot for a prosecutor, and it's kind of squandered. Ironically all 3 of the cases I enjoyed far more were ones where that theme was not quite as present. Kay and Lang are both quite weak characters, neither appear until the third case which is hardly a good introduction. You only use Little Thief three times in the entire game, which would be really cool! You get to point out discrepancies in statements with accompanying visuals, and then 1/3 times it's used, it's a cop out to get you into the haunted mansion that just got closed off, so it may as well only be twice. Logic is also kind of an undercooked mechanic, but it's also kind of funny that messing it up damages you still. Edgeworth just goes "ah I must look like an idiot for thinking the wrong things" and not even saying anything aloud. I wish there was some kind of mechanic that would allow Edgeworth to do something different during testimony to separate himself from the lawyers you play as in all the other games. I hear Investigations 2 is a better package than 1, so I'll try that out shortly.

Reviewed on Mar 22, 2024


1 Comment


1 month ago

I love the blue badger and i missed him dearly in 5/6