Sometimes you play a sequel or spinoff and the game just doesn't work because its too similar to the first.

I loved the gameplay of the first, and the gameplay here is fine, but now I just see all of the problems from the first game. Like how hard it is to know exactly where you are going, and constantly having to go back to the lab to ask where you need to go. Also how annoying the leveling up works, as you'll spend hours leveling up a character, just to not have enough stats and not a lot of ways to increase it. Plus having to constantly de-evolve your digimon because the high evolves require higher ABI that you only get through digivolving. It all just shines a light on the flaws of the entire gameplay design.

The new things in this game are some new digimon and a new story. The story is fine, but I didn't find it all that compelling. Wish there had been a way to skip the cutscenes or just speed them up. They added a new hacker job system, where you do sidequest for meager rewards. these are usually just: go here, fight, get reward. Sometimes you do a team battle or an gang battle, but these are all just slight variations of go here and fight. Also you gain hacker skills, most of which are completely useless except in specific situation. That you have to have certain Digimon on your team to use certain skill is annoying.

This is a decent game, and it is a decent follow up to the first. But it was just too similar to the first for me, and if I wanted to play something like that, I'd play the first one again. That this one can take just as long as the first, 80 to 100 hours to 100%, just makes it one I don't really want to go back to.

Reviewed on Jan 06, 2024


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