This game is a masterclass in unintuitive design. On my first run with the game, I fumbled my way through getting into a few rooms and jumping down some cliffs, got a weapon that has projectiles somehow and managed to cheese some enemies I don't think I should have been able to cheese with some projectiles.

Eventually died and ended up in the first chamber again. Repeated this a few times and didn't make a great deal of progress. How do the controls work? I guess that's part of the lore of the game, because (A) causes some kind of weird glowy effect around the character, (B), (X), and (Y) seem to use items that are mapped to the inventory (healing or throwing stuff, I guess), (RB) launches a projectile that you can control the angle of by using (LT) to place an hourglass icon on the screen and direct where to shoot towards, (RT) does a swing with the weapon, and (LB) brings up a menu that lets you swap to other character forms, I think?

Start uses the time manipulation ability, I think? Not sure because I think I was using it on accident at first and then I no longer had enough "tide" to keep using it (the game tells you this, there's no visible bar to show how much you have). Select brings up your inventory.

Why do I mention all these controls? Between all of that and the analog sticks and the D-pad, the next time I loaded the game, I was unable to figure out how to open the door to leave the first room because the game has no tutorials or useful insight about what things are for AT ALL.

Just isn't worth banging my head against a game that feels it's too smart to explain itself to the general populous. Also, not particularly great looking and music is just kinda eh, but gameplay is a flat zero for me. Only not half-starring it because I didn't play enough (due to being stuck) to say I gave it a fair shake.

Reviewed on May 21, 2022


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