I haven't beaten this yet, but I've played a number of runs and despite how basic it is, there's something really appealing and fun about it.

Weapon Hacker is a very basic rogue-based Metroidvania. Kinda like A Robot Named Fight, but not nearly as complex in nature.

Monsters are very basic in behavior and do what you expect from a lot of typical monsters -- walk back and forth, fire things at you, make a beeline straight for you, or sit somewhere and do something like spew painful garbage you don't want to get hit by.

I've only encountered a couple bosses (I usually die before then), but they seem to be amalgamations of other monsters you encounter. One example is a this pair of giant parasite-looking things that have a bunch of common homing enemies inside them that they let loose while they personally wander toward you and home in on you. It's supposed to be an attempt to overwhelm you with so many homing enemies at once (and it can do that).

The weapons are where the fun really shines. Because it's procedurally generated, the world in each instance has different kinds of modifiers for your weapons that you might need in order to make progress. Coupled along with general shot modifiers you might find for your blaster, you get treated to some really fun times when experimenting with combinations, especially if you find extra charges for your weapon slot.

Basically, every shot-type has a battery cost, as does the modifiers you can stack on the weapon. The more battery charges you find, the more modifiers you get to stack and you can do some obscene things with stacking modifiers together. There are also items that give temporary bonuses to your weapon for a bit (the Repeater Rush is great for bosses because it just triples your weapon speed for about seven seconds).

Most of my dying so far has been to my own poor decisions or just not paying attention in general. I never felt like I got cheesed by any of my deaths, and some of the personal upgrades REALLY encourage exploration -- the lava shield lets you be immune to lava, as an example. How's that for encouragement?

Since I haven't actually gotten to the end of a run successfully, I can't tell you how much overall replayability or general time can be spent with the game, but at 10 bucks full price for it, I think it's probably a worthwhile investment, but you wouldn't hurt yourself to wait for a sale, since there's no achievements and the rogue-ish nature could be frustrating for some.

Reviewed on Jun 12, 2022


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