One of the most mediocre Metroidvanias out there. Enemies have very basic behaviors (and come in only two flavors of each type of enemy). As you free your fellow companions, you begin getting abilities out of them (and eventually get more abilities for each character from future bosses).

On bosses -- they're dullsville. Pretty straightforward in nearly every case. Worse still, if you take the time to grab upgrades for your characters (their weapon fire can be upgraded in two fashions) and you spend the time to fight enemies and pick up currency along the way for more and more food, you can tank LITERALLY ANY BOSS in the game.

If you don't bother to save some money for beacons, your desire for exploration will get you treated to being able to walk all the way back from the furthest progress points you can make. There is no fast travel, so you either spent money on a beacon to get back quickly or you invest in the time for a long walk. Which is strange, as there are basically two to three save rooms in each area of the game, so there's no real reason why they couldn't allow fast travel between activated save rooms. The biggest speculation I can make is that this fairly short game would be over VERY quickly otherwise.

I completed the game with 98.5% of stuff done in under six hours. If I had realized the importance of beacons early in the game, I probably could have done it in under four to get that same 98.5%. If I didn't want to explore at all, it's easily a three hour game.

And for 13 bucks? No. The game is very okay, but you should get it on a deep sale if you're on Steam. Fun fact: the game goes as low as 90% off, so just wait for that, because $1.29 for three hours is actually a pretty swell deal. Make no mistake, though -- this game is the utter definition of "whelming" -- not impressive, not horrible...just...a game.

Reviewed on Aug 23, 2022


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