The story might be something really worthwhile if you follow through with it, but I wouldn't know...I kinda got burned out in the second act while committing to various tales that weren't related to the main quest.

I think the biggest issue I've run into is that once you've unlocked most of the abilities, gameplay just kinda feels like the same basic loops over and over with very little to distinguish them. The duels were fun, if nothing else. Chain assassinations are also fun, but that's not surprising for someone who likes to play stealth in games like I do.

There's definitely some issues of polish, as I had some very magical glitches happen. My personal favorite was when I rescued a hostage in a farming village, and while we were having the usual exchange of "you'll be free soon, get to safety" and all that, Jin started levitating upwards for a good ten seconds into the sky. He came back down just fine, but it was definitely an experience.

Also, my own note of both praise and hilarity -- I appreciate that the method of accounting for movement that might create a softlock was by checking for velocity while Jin wasn't moving in any horizontal (or vertical?) direction. At least, I think that's what it checks for before resetting position right before whatever caused the lock. But there's something to be said for trying to jump from a guardrail on a platform to another guardrail on another platform and having Jin rack his nuts against the guardrail while furiously making a running motion for a good five seconds before it resets the position. I may have recreated this scenario multiple times because it's just magical to watch. What can I say? Simple things amuse me.

I'll come back to this at some point to finish it, but I just need a break from all the sameness.

Reviewed on Oct 07, 2022


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