I don't think this set is the death knell of the franchise, nor do I believe that the franchise is going downhill overall. The optimist in me says that this was a test of building on new hardware while keeping quality as high as it can for what they intended when they made this game.
I do have gripes with the game -- I think the Gigantamax stuff isn't very fun (especially with some of the terrible AI you can get stuck with), and the initial lack of a GTS for people that wanted to trade mons without using Wonder Trade is a bit frustrating.
The worst offense this game commits is that it simply lacks a solid amount of postgame content -- something that up through X/Y, players had grown quite used to. It seems like from Sun/Moon going forward, content has dwindled and in the case of Sword/Shield, it's a ~90 minute fetch quest more or less.
I'm hopeful that future iterations open up more possibilities and introduce some fun potentials -- I'm looking forward to the day we can do a REAL gym build/customization to invite other players to tackle. It might be wishful thinking, but given TPC's desire to try different things each gen, I'll stay hopeful.
I do have gripes with the game -- I think the Gigantamax stuff isn't very fun (especially with some of the terrible AI you can get stuck with), and the initial lack of a GTS for people that wanted to trade mons without using Wonder Trade is a bit frustrating.
The worst offense this game commits is that it simply lacks a solid amount of postgame content -- something that up through X/Y, players had grown quite used to. It seems like from Sun/Moon going forward, content has dwindled and in the case of Sword/Shield, it's a ~90 minute fetch quest more or less.
I'm hopeful that future iterations open up more possibilities and introduce some fun potentials -- I'm looking forward to the day we can do a REAL gym build/customization to invite other players to tackle. It might be wishful thinking, but given TPC's desire to try different things each gen, I'll stay hopeful.