Well, this was somewhat to be expected. Before playing the game, I had heard a lot of mixed reviews about the game, and I have to agree and disagree on different accounts. On one hand, the game was reasonably fun. There's a decent amount of content, as this is essentially a slightly smaller Kamurocho from Yakuza 4. I enjoyed being able to fight through the sectioned-off town as it slowly expanded throughout the game. I also liked the variety of weapons, and the upgrade system was pretty easy to keep up with while not needing to grind too much for different upgrades. Combat was pretty cool and stands out from the other games in the franchise. And then there's some of the negative aspects. For one, aiming and trying to manipulate the camera doesn't feel great a lot of the time. While there are tools to help mitigate this issue in the game (like the head tracking skills), they don't work at every single moment in the game, and when they don't, the fights can be really annoying. Now, most of the time they do work, but those times they don't do stand out from the crowd. Each character comes equipped with their own unique weapon, which adds some personality to each character. However, after you finish a character's chapter (with the exception of Kiryu), you can never use that character or weapon again for the rest of the game. This can especially suck because you can upgrade each of those unique weapons, which is a waste of resources if you are only doing a single playthrough of the game. Also, after finishing Akiyama's part of the story, every character is required to always equip their special weapon and a specific handgun. This limits your other weapons to only two slots, which really sucks when there are many cool weapons to use, and the handgun really isn't that great of a weapon to have around for most of the harder sections of the game. You can't even re-arrange those slots how you like, so you just have to get used to where they are. The game is also plagued by frame-drops. There were many sections that seemed to overwhelm the system, mostly when there were loads of zombies in a single fight. This issue just go worse the farther I got into the game, as you would start fighting more and more enemies. The story was also somewhat mixed here. I enjoyed the flow of the story quite a bit compared to similar games like Yakuza 4 and 5. Each chapter felt like it built upon the last, and for the most part when each new character was introduced it felt right. Unfortunately, the overall plot was not particularly interesting, and it heavily overshadowed by pretty much every other Yakuza game I've played. There really isn't a lot to it, which sucks considering how well-paced the events are. And sure, there were some cool set-pieces throughout the story, but the overarching narrative wasn't really interesting in the slightest. While this score places this Yakuza title as the worst in the series, I do think it has some aspects worth appreciating. For one, it is essentially a full-blown entry, complete with sub-stories and mini-games that fans can expect from each main title. This is also one of the only games you can play as Majima, and is the only game so far to feature Ryuji as a playable protagonist. There is decent fun to be had here, and it is a good distraction for fans of the series, but ultimately it isn't a game I would put above any other Yakuza title I've played.

Reviewed on Nov 06, 2023


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