Overall, the game was really fun and had a lot of cool content. The game is even bigger that Yakuza: Like a Dragon, which is surprising since Yakuza 7 was already a decently big game. Yokohama was a bit less interesting to explore this time around, as not too much has changed since 7, and aside from some of the old minigames that return, there's not a lot to it. Hawaii is the real focus here, and it was honestly really cool to explore. The map is similar in size to Yokohama, and is as fun to explore as Yokohama was back in 7. The gameplay is an evolution of the rpg combat introduced in Yakuza: Like a Dragon, with the addition of enemy guarding (and grab skills to counter it), player movement during combat, and a revamped skill inheritance system from different jobs. Once you reach a point further into the game, you will start to have an additional party member that sits out during fights, but the tag-out system allows you to swap characters into the fight when you need them. While this was introduced in the previous game, this system feels better in 8 due to your limited access to character variety. Since your party will have no more than 5 characters, swapping characters is more meaningful and I found it both fun and useful to use it often, much more than in Yakuza 7. Each class feels generally better than it did in the last game, and there is more reason to use classes other than a character's starting class now as well. Skill inheritance now allows you to bring over nearly any skill you want from another job, with a limitation on the total inherited skills. This can be used to better customize jobs, and gives you a reason to level up more jobs and max your bond with your party members. Movement in battle is really cool, and it adds a lot of strategy to fights that Yakuza: Like a Dragon didn't have. In general, combat in 8 is just a better version of 7's combat. Finally, the story for 8 was a pretty solid entry in the franchise storyline. It's cool to see Kiryu work through his struggles left over from the previous game, and getting to see his interactions with Ichiban was really cool. I think the main antagonists are fairly cool, although they don't make it to the greatness that other characters reach in some previous games, like Ryugi Goda from Yakuza 2 or the Dojima Lieutenants from 0. That being said, they do add to the story and it is cool to see how the plot unfolds. One of the highlights here is Kiryu's story and substories, which often involve him connecting with characters from his past again. This is something fans have wanted for a long time now, and many important characters from his past are either seen directly or mentioned in reminiscence. Another highlight has a new character, Yamai, who is able to become a very memorable and interesting character throughout the game. Overall, I really liked this game, and I plan to go back to play through the post-game Dungeon and maybe even New Game+.

Reviewed on Feb 06, 2024


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