Okay, so I didn’t actually beat it; I got to the final boss and was so overwhelmed by how insanely difficult it was that I looked up how to defeat her. Apparently, the weapons I had (a pistol, a semi-automatic pistol and a shotgun all with a moderate amount of ammo) was no where near enough to beat her. This, to me, was the final nail in the coffin.

Aside from the fact that the game actually lets you into a boss fight without the right equipment, I had to look up a guide several times during this play through… no wait.. SECOND play through. That’s right; I actually managed to softlock myself at one point during Claire’s segment as I didn’t have enough health items and ammo to progress past a particularly difficult enemy, to the point where I was constantly one hit away from death. I had to reset the game and start from the beginning. That, right there, should’ve been an early red flag for me.

But anyway, I had to look up a guide several times to find out what I was supposed to do next. Another red flag. I always try to avoid using walkthroughs at all costs. But the puzzles in Chris’ segment are so poorly designed that I had no choice. I never in a million years would’ve figured out some of those puzzles. And that final boss was just ridiculous. I gave up, but I don’t care; to me, that counts as me beating the game.

So yes, I’m frustrated and disappointed but on the other hand, it’s still a Resident Evil game at the end of the day, so I (mostly) had a lot of fun with it. But it is in dire need of a remake! Apart from some baffling design decisions that allowed me to get softlocked not once but TWICE, the Steve character and a final boss that is virtually impossible to defeat without the right weapons, it’s still a solid game.

Reviewed on Nov 01, 2023


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