Out of the 3 villain DCs for Far Cry 6, this one felt the least polished and was the one I had the least amount of fun with.

It has all the same issues as the previous DLCs, that being it's extremely repetitive (Story Mode difficulty is your friend if you don't want to burn out too early) plus a few extras.

For some reason the character models are very ugly. When standing up close to talking NPCs the mouth animations reminded me of the Xbox/PS2/Gamecube era. It was made even more obvious when the environment still looked like pretty Far Cry 6 for the most part.

The world is also very bland and boring to traverse. With the previous DLCs I had fun trying to work out the fastest route to take using the wingsuit, parachute, and vehicles. By the end, even though I was getting annoyed with the repetition, I found some enjoyment and accomplishment with getting my completion time lower with each playthrough. Unfortunately I didn't get this feeling with Collapse and I found after completing the main tasks for the first time I was already thinking to myself, "Doing this 4 more times is going to be horrible."

I'm glad I played it to learn more about Joseph, but I was extremely relieved to be done with it.

Reviewed on Jan 08, 2024


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