Since the publishers are Devolver Digital I thought it would be great to try out.
The art style and music I found had a childlike charm and really suits a theme they were going for. I also like the idea that you can play 2 player couch co-op at any moment. Great to help kids though it as the boss battles are unbalanced compared to the rest of the game. The controls are mapped well and the characters move as expected. Not great but nothing notably bad.
There are a few issues I had to give such an average score. First was the procedural generated world. Amazingly, I haven't played a game that procedurally generated. After this game I may never again. It lacks a polish and structure to the world and the dudgeon are weak because of the procedural generation. In fact there was two times I could not access treasures as they were completely surrounded by walls.
The combat is very basic, with just mashing one button. You can do a roll and use "toys" (gizmos or items) but found these toys to be far weaker in combat compared to the sword.
Finally the load times. These and not awful but it is twice as long as what they should be and breaks immersion. Especially in a dudgeon full of small rooms waiting 3/4 seconds in transition.
The potential and what it could of been was laid out. It didn't need to be a Zelda clone, just a Zelda-like (if that makes sense) and would be leagues better. The game took about 12 hours to beat which includes most bonus caves and exploring the below average procedurally generated over-world. Sadly won and done, may not play it again.

Reviewed on Mar 31, 2024


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