I am catching up on my backlog and excited to try this as being a fan of 3d platformers.
Firstly, the camera may of been awful at launch but what I have played it seems solid. The way it works seems like its from the GameCube era. The camera may freeze or move around objects but moves well which is important.
How Yooka-Layee moves: although not as tight as Mario, isn't as floaty as Hat Girl. It's somewhere in between being more floaty then tight but easy to get used to. Your character has a great move set and like the idea that new moves are taught gradually. The interaction of the vendor in buying the moves is querky and fun to say the least. In fact all the diverse and qwerky characters add alot of charm to the game.
I found Pagies (the main collectible) to be a fair challenge. Not just lying around and not a chore to obtain. They are very well placed.
The graphical style and performance runs really well on the Switch. There is pop-in if you pay attention. Nothing game breaking when running around having a good time.
There is no map to explore and see the overworld which irritated me. I also disliked how there were no checkpoints. With a map so large, I would like checkpoints and to move to them.
There are only 3 enemy types in the game with different pallet swaps in each world. This was disappointing in not building progression outside the level design.
The overworld was so large and so empty making the world seem lifeless also.
Game took about 20 hours to finish including the excessively long final boss and may shelve it as it was good but not overly memorable.

Reviewed on Mar 31, 2024


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