Lenna's Inception was an interesting game to play. I enjoyed the overworld how it was directing you to a path as certain wats to proceed will require items. The writing I liked also, a smaller yet satirical story about you being the teacher saving your students against 'the glitch'.
The items they offer are very practical and function well within the game. The best part of the game for me was the boss battles. They were creative and well balanced with the mechanics. My only gripe is they can be easy once knowing the pattern and adding an extra hit on the final phase would be a good balance.
The music and graphics were of much higher quality then expected. I tried both 8bit and 32bit and both were a joy to play on.
My concern was the procedurally generated dudgeons. I am not a fan of random made challenges and this was no exemption as my taste is for a hard crafted approach. There are some rooms with just hit bad-guys or move some blocks. Some room you can just walk over to the next room with no challenge at all making it feel like filler. Just focusing on having a decent puzzle element would really lift the game There is also no real 'trick' to enter the dudgeon also which is an interesting choice.
The game had an OG Zelda feel but the overworld has a more Links Awakening progress system. The game took me about 6 hours to finish with some extras The overworld was fine with the procedural generation, but the happy medium would be to have deliberately made dudgeons for a more focused challenge. If that was achieved it would be a 9/10.

Reviewed on Mar 31, 2024


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