Sly 3 took inspiration from Sly 2 to expand the game in many ways while learning to improve on it's short comings. The Sly series is a stealth platformer where you perform jobs in various zones. I like to think of it as Mario 64 mixed with GTA5 heists, but for kids.
At first, I felt this was the best game of the trilogy as it retains the charm through art style and music. The game did some great improvements including:
- Making each world seem larger giving more freedom to roam
- Some control features added to give a quality of life improvement
- Graphics seem to be improved
- Bentley feels far more useful in the game with his gadgets
- The story had more depth which engaged me more
- More playable characters than the Cooper gang
- The mini games in jobs are the most interactive and enjoyable from any Sly Cooper game thus far.
The common collectable (bottles) has been removed from this game, which is not a major problem, but gave less incentive to explore the now reduced 6 zones.
This was my fav Sly game until I realised that there was too many minigames. The minigames were great for variety, but the end result of such quantity, it took away from the core gameplay of platforming. Lacking platforming, diverted from making each zone recognisable. This is the main reason for dropping the game down a peg.
The game took me about 13 hours for the story. There is a challenge mode and can add about 2 or 3 hours extra

Reviewed on Apr 03, 2024


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