I honestly have a lot less to say about Eternal Punishment as I did with Innocent Sin. I found the game to be enjoyable, but definitely did start to grow dull toward the middle to end sections, and it didn't pick up much in the conclusion for me.

I think much of this has to do with a lot of the story being retreading of Innocent Sin, with a lot of the structure being entirely beat for beat recreations of events in Innocent Sin. There was nothing offensive, but very few standout moments that had me feeling satisfied. I'd say that the major problem I had was the emotional throughline felt weak to me, as it was largely pushed toward Tatsuya who is not present through most of the game and story until the very end. While it didn't have anything as offensively bad or gross as the nazis, or the wasted potential of the Masked Circle in the first game... It also just felt lacking. Such as finding the fortune telling to be weaker than the wish granting and shadow men scenario in Innocent Sin. Again, just an alright and passable story that didn't grip me as much as I would have liked.

As far as the main cast: While I did enjoy Katsuya and Baofu and their bickering, I didn't really feel much for Ulala or Maya, who was weakened greatly with her voice being taken away. Maya still served as a better protagonist that Tatsuya in my opinion, but making her silent was a large mistake. As a result, with it largely being the four characters through most of the story, I felt their chemistry could have been stronger. With Maya silent, there was no fun banter with Ulala with her, and instead the best banter Ulala gets is with Baofu. Katsuya and Baofu have their moments with their morals ending up on opposite sides given one is a detective and one is a vigilante, but there also wasn't much with Baofu and Maya. Katsuya's crush on Maya was cute however. Tatsuya himself felt like he was written into being too gloomy, and while it makes sense in this scenario and with the themes of maturing and adulthood, it does take away other aspects of his character from the past game with him making goofy sounds to demons. I had gone with Nanjo route for story, and Nanjo largely was just the same as he was in P1, but I felt he had less chemistry with the EP cast than Yukino did with Maya in IS. As a result, it often feels like there are 3 1/2 party members for the full game, with Ulala, Katsuya, Baofu, and silent protagonist Maya. I would have liked the party to have a stronger connection, which probably would have helped with Maya no longer being silent, and Tatsuya opening up more in the end game.

The gameplay was largely the same, with a bit more difficulty put onto boss fights so they weren't as braindead as they were in Innocent Sin. I found the game to be a good blend of difficulty for the limited combat system, only finding some aspects to be more annoying and not well thought out. Such as the Old Maid skill being something that bosses could spam rather than having a cooldown or trigger to activate, and that some enemies had skills that could completely drain your wallet. In that sense, they just felt more mean-spirited than difficult. Beyond that, my thoughts from Innocent Sin's gameplay is largely the same. It was serviceable, was an improvement to problems in P1, still miss the grid system, but still doesn't reward exploiting weaknesses as much as SMT games, or future Persona games. Leading to using your favorite spell over and over again generally being the best strategy.

Overall, Eternal Punishment is mostly a lot more of Innocent Sin, but without the offensive parts of it. It has a decent story, a decent cast of characters, and decent gameplay for the time it came out in. Though, I think it does lack the strong emotional core and the highlights of Innocent Sin that I liked about it. In this sense, Eternal Punishment was fun, but nothing standout to me. Compared to Innocent Sin's constant highlights and low points, Eternal Punishment was just a steady ride from beginning to end. 3.5/5

Reviewed on Feb 21, 2023


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