This game has probably some of the best moment to moment gameplay of the indie boomer shooters out now with 3 problems that make me like it not as much as most of its contemporaries.

1: It is way, way too long. It's about 12 hours long and feels like 20 because every level is like 30 minutes long and every boss has like 9 phases. It's a pacing issue, not a length issue. A lot of padding in each level makes this extra not fun.
2: Explosion damage is weird. It deals like 90% of your health including when your own explosions hit me. Whenever I was in the same zip code as a barrel that blew up, I took damage and usually died instantly from near full health.
3: The color palate is ugly as hell. Everything is bright, bright red and in the rare instance that it's not virtual boy core it's dark blue or black. It's mind numbing. Near the end of the game there's a level without a red filter on it and it feels so fresh and new because I'd spent 10 hours in the red zone.

These are big complaints and I feel like on a lesser game they would kill it outright. Thankfully, Turbo Overkill has some insanely good combat. Feels like a more versatile doom eternal combat system where you're constantly weapon swapping, and I absolutely loved the arena design in this game. It's an easy recommend, I just don't think it's the best indie boomshoot like some others do.

Reviewed on Nov 28, 2023


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